![]() To show quite a few playing cards next to each. Let’s say that a typical screen is 1280 or 1920 pixels wide and we want Make sure your assets are correctly sizedįor our use case these images are way too big, they are practically the same size as entire screen.Īlways make sure that your assets or not too big or too small. In this case we have to work with quite large. This allows you to easily generate other assets for other resolutions etc. Basically a huge set of images of your standard card deck.Īlways make sure to keep the source files of your assets. Where you can find, usually, free to use assets. In this tutorial we’ll be focusing on getting things done. ![]() This is a relatively low entry tutorial, but some experience withĪnd a runnable test of this tutorial can be found on this github repository. ![]() Obtaining and preparing the assets up until using a perspective camera and positioning and rotating We will not look into the actual game logic, but only focus on the graphics side. In this blog post I will show you how to use real 3D perspective in a typical 2D card game. ![]()
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